Core topics
- BRDF/BSDF basics: Lambert, GGX, Fresnel, microfacets.
- IBL: environment maps, prefiltered specular, diffuse irradiance.
- Shadowing: PCF/PCSS/ESM, contact shadows, bias.
- Energy conservation, tone mapping, color management in renderers.
Lighting, materials, BRDFs, and production-friendly physically based rendering.