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Primary Curriculum

1
Warm-up Sector Art Fundamentals Shape, value, composition, and perspective drills that stabilize every later topic.
Unlocked
2
Acceleration Sector CG Core Concepts Rendering vocabulary, pipelines, and imaging concepts that make the rest of the route readable.
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3
Technical Handling Art Techniques Controlled studies in lighting, material breakup, and stylization for stronger decision making.
Locked
4
Systems Lap CG Intermediate Coordinate spaces, transforms, camera reasoning, and how scene data actually flows.
Locked
5
Mastery Push Art Mastery Higher-order critique, intentional style direction, and stronger visual storytelling habits.
Locked
6
Final Sector CG Advanced Theory The heavy math, shading, and pipeline concepts reserved for the last unlock on the board.
Locked